Config file
config.lua
ESXEvent = nil -- set to nil to use export or event name
Language = "en"
Config = {}
Config.Clothes = {}
Config.WeaponName = "WEAPON_PICKAXE"
Config.SellPed = { coords = vec4(2340.691895, 3126.286133, 47.208706, 358.325165), model = `s_m_y_construct_02` }
Config.Job = {
name = "miner",
startPed = {
coords = vector4(2948.319580, 2750.258301, 42.364620, 191.618118),
model = `s_m_y_construct_01`
},
label = _L("job_label"),
maxPlayers = 6,
description = _L("job_description"),
changePercent = true, -- allows owner to change player percents
requireClothes = true, -- require job colthes
clothes = Config.Clothes,
requireJob = false,
canEndFaster = false,
vehicle = { -- or nil
price = 500,
model = `madler`,
coords = vector4(2952.506592, 2748.460205, 43.520721, 278.633026),
props = {
livery = 1,
}
},
-- changes difficulty (amount of stones) depending on players on job
difficulty = {
[1] = 18,
[2] = 36,
[3] = 54,
[4] = 72,
[5] = 90,
[6] = 108,
},
-- when players are not close to a owner/action coords during a action it kicks them
playersActivityCheck = {
closeCheck = true,
vehDist = 250.0, -- distance from the vehicle
noActionCheck = true, -- kicks a player when no action was performed during amount of other player actions
noActionTimes = 18, -- amount of difference required between most active player and checked player (stones mined in this case)
offlineTime = 5 * 60, -- kick player after amount of time offline
},
minigameCount = 18, -- stone count minigame can smelt at once
payout = {
-- bonus system (there's a base payout and for each additional player bonus percentage)
useBonusPercent = false, -- uses basePayout and bonusPercent per player
basePayout = 500,
bonusPercent = 0.25,
-- custom (TOTAL AMOUNT)
playerPayouts = {
[1] = 300,
[2] = 600,
[3] = 900,
[4] = 1200,
[5] = 1500,
[6] = 1800
},
},
legacyMode = false, -- uses legacy mode (item based)
mustSell = true, -- players must sell all of the ores to continue working (legacy option)
blips = {
{
hasJob = true, -- requires job (or display always when requireJob is set to false)
activeJob = false, -- requires being in active job (in party)
label = _L("start_blip"),
coords = vector3(2948.319580, 2750.258301, 42.364620),
sprite = 366,
color = 28,
scale = 1.0,
},
{
hasJob = true, -- requires job (or display always when requireJob is set to false)
activeJob = true, -- requires being in active job (in party)
label = _L("mine_blip"),
coords = vector3(2949.540039, 2789.808350, 43.991825),
sprite = 164,
color = 28,
scale = 1.0,
},
{
hasJob = true, -- requires job (or display always when requireJob is set to false)
activeJob = true, -- requires being in active job (in party)
label = _L("mine_blip"),
coords = vector3(2949.540039, 2789.808350, 43.991825),
radius = 40.0,
alpha = 100,
color = 33
},
{
hasJob = true, -- requires job (or display always when requireJob is set to false)
activeJob = true, -- requires being in active job (in party)
label = _L("smelt_blip"),
coords = vector3(1119.2, -2014.75, 35.53),
sprite = 618,
color = 28,
scale = 1.0,
},
{
hasJob = true, -- requires job (or display always when requireJob is set to false)
activeJob = true, -- requires being in active job (in party)
label = _L("sell_blip"),
coords = vector3(2340.691895, 3126.286133, 47.208706),
sprite = 272,
color = 28,
scale = 1.0,
},
},
}
Config.StandaloneControls = {
["smelt"] = {
key = 38, -- its E on keyboard, to change to diffrent key see https://docs.fivem.net/docs/game-references/controls/
disabled = false
},
["sell"] = {
key = 38, -- its E on keyboard, to change to diffrent key see https://docs.fivem.net/docs/game-references/controls/
disabled = false
},
}
Config.SmeltTarget = {
coords = vector4(1119.2, -2014.75, 35.53, 325),
length = 2.0,
width = 1.0,
minZ = 34.53,
maxZ = 36.33,
}
Config.MaxRocks = 35 -- amount of rocks spawned at the quarry at one moment
Config.Quarry = {
coords = vector3(2944.868164, 2793.135254, 40.529549),
minDist = 120.0 -- spawn distance of rocks
}
Config.Borders = {
x = {
min = 2931,
max = 2967
},
y = {
min = 2763,
max = 2813
}
}
Config.MoneyItem = "money" -- set to bank/money/itemName
Config.DisableMinigame = false
Config.JobName = "miner"
-- none/error/warning/all
Config.Verbose = "warning"
Config.AfkTime = 60 * 60
Config.MinigameOptions = {
["default"] = {
loadTime = 3000,
time = 20000,
moveInterval = 2000,
moveSpeed = 300,
targetWidth = 0.15,
},
-- Here you can setup custom minigame options for each ore (LEGACY)
["diamond_ore"] = {
loadTime = 3000,
time = 20000,
moveInterval = 2000,
moveSpeed = 300,
targetWidth = 0.15,
},
["gold_ore"] = {
loadTime = 3000,
time = 20000,
moveInterval = 2000,
moveSpeed = 300,
targetWidth = 0.15,
},
["silver_ore"] = {
loadTime = 3000,
time = 20000,
moveInterval = 2000,
moveSpeed = 300,
targetWidth = 0.15,
},
["iron_ore"] = {
loadTime = 3000,
time = 20000,
moveInterval = 2000,
moveSpeed = 300,
targetWidth = 0.15,
},
["coal_ore"] = {
loadTime = 3000,
time = 20000,
moveInterval = 2000,
moveSpeed = 300,
targetWidth = 0.15,
},
}
-- LEGACY CONFIG
Config.MinigamePerType = false
Config.TakeTypeAfterFail = false
Config.OreItems = {
["diamond_ore"] = "diamond",
["gold_ore"] = "gold",
["silver_ore"] = "silver",
["iron_ore"] = "iron",
["coal_ore"] = "coal"
}
-- combined value must be equal to 100
Config.Chances = {
["diamond_ore"] = 4,
["gold_ore"] = 10,
["silver_ore"] = 20,
["iron_ore"] = 28,
["coal_ore"] = 38
}
Config.Prices = {
["diamond"] = 125,
["gold"] = 95,
["silver"] = 62,
["iron"] = 50,
["coal"] = 43
}